Having spent the last 2 weeks working on a web app as part of exploring client-side development in Dart, I’ve got it deployed on Heroku and I want to show how you could do the same. I won’t be covering how I wrote the app since the focus here is on deployment. See the link to the source code at the end of the article.
Prerequisites
You’ll need these to begin:
Once they’re set up, login with your credentials by running heroku login
in your terminal.
1. Set up your web project
Navigate to your project in the terminal. If you do not have one you could clone my repo containing my solution and skip straight to step #3.
Alternatively, you could generate a test project using the stagehand scaffolding tool:
$ pub global activate stagehand
$ mkdir web_project && cd web_project
$ stagehand web-simple
2. Write an HTTP server
Amend the dependencies of the generated pubspec.yaml
file to this:
dependencies:
shelf: any
shelf_static: any
Run pub get
to update our dependencies. We’re using shelf to simplify creating a web server.
Create bin/main.dart
with the logic for spawning our server:
import 'dart:io' show Platform;
import 'dart:async' show runZoned;
import 'package:path/path.dart' show join, dirname;
import 'package:shelf/shelf_io.dart' as io;
import 'package:shelf_static/shelf_static.dart';
void main() {
// Assumes the server lives in bin/ and that `webdev build` ran
var pathToBuild = join(dirname(
Platform.script.toFilePath()),
'..', 'build',
);
var handler = createStaticHandler(
pathToBuild,
defaultDocument: 'index.html',
);
var portEnv = Platform.environment['PORT'];
var port = portEnv == null ? 9999 : int.parse(portEnv);
runZoned(() {
io.serve(handler, '0.0.0.0', port);
print("Serving $pathToBuild on port $port");
}, onError: (e, stackTrace) => print('Oh noes! $e $stackTrace'));
}
3. Run the project locally
Install the webdev tool:
$ pub global activate webdev
Then run the command below to generate our bundle:
$ webdev build # or `pub global run webdev build`
This will produce a build
folder.
Run dart bin/main.dart
and visit http://localhost:9999
4. Create your Heroku app
Run the following command to create a new app:
$ heroku create
# Creating secure-spire-84236... done, stack is cedar-14
# http://secure-spire-84236.herokuapp.com/ | https://git.heroku.com/secure-spire-84236.git
# Git remote heroku added
This will generate a random name for your app, so secure-spire-84236
in this case.
Lastly, commit your project and add heroku
remote:
$ git init
$ git add .
$ git commit -m "Initial commit."
$ heroku git:remote -a secure-spire-84236
5. Configure the buildpack
Running the deploy command(git push heroku master
) will throw an exception since Heroku requires the correct buildpack for running Dart apps.
A buildpack contains scripts that set the necessary dependencies to build and serve your project. Heroku does not officially support Dart at this present time.
However the platform allows us to specify custom buildpacks, and although the Dart team has one, I made a tweak to get it working with Dart 2, so we’ll use my buildpack:
$ heroku buildpacks:set https://github.com/graphicbeacon/heroku-buildpack-dart.git
And set the required configurations needed by the buildpack:
$ heroku config:set DART_SDK_URL="https://storage.googleapis.com/dart-archive/channels/dev/release/2.0.0-dev.67.0/sdk/dartsdk-linux-x64-release.zip" # From the dart install page
$ heroku config:set DART_BUILD_CMD="/app/dart-sdk/bin/pub global activate webdev && /app/dart-sdk/bin/pub global run webdev build"
The tells the buildpack to pull the latest Dart SDK and build the project using the webdev tool.
6. Deploy all the things!
Create a Procfile
at our project root with the instructions to start our server:
web: ./dart-sdk/bin/dart bin/main.dart
Commit that change and now deploy:
$ git push heroku master
You should see a confirmation message with the web url:
And visit in the browser:
Here’s the game I deployed and the source code.
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